Toggle Navigation
Calibre-Web
Search
Search
Advanced Search
Guest
Browse
Books
Hot Books
Top Rated Books
Discover
Categories
Series
Authors
Publishers
Languages
Ratings
File formats
Shelves
Cookbook (Public)
Cyberpunk (Public)
Gamedev (Public)
Greg's Uploads (Public)
Manga (Public)
Music (Public)
Programming Reference (Public)
TTRPG (Public)
Categories
All
_
A
B
C
D
E
F
G
H
I
L
M
N
P
Q
R
S
T
W
1
_Read
1
A Designer's Guide to Magic Systems in Theory and Practice
1
A New Philosophy for Understanding Games
1
Additive manufacturing; 3D printing; digital fabrication; CAD; generative design; metal; polymer; fused deposition modelling; GE; CNC; mass customization; fab lab; artificial organs
1
AI; algorithm; video games; videogames; Mario; Angry Birds; DOOM; Tomb Raider; World of Warcraft; WOW; Chess; Go; Call of Duty
1
An Emotion-Based Approach to Successful Game Design
1
Analog; retro technology; analog-digital; print culture; Industrial Revolution; technology evolution; human-machine interaction; philosophy of science; Enlightenment; automation; technological alienation; capitalism; modernity
1
Animated Performance
3
Art
1
Board games; board game design; imagination; game narrative; game fiction; board game sociality; board game experience; play; Settlers of Catan; Eurogames; Pandemic; Richard Garfield;
1
books; reading; history of the book; technology of the book; bookbinding; electronic book; e-book; e-reader; digital books; new media; electronic literature; book arts; artists’ books; bookworks; book object; interactive books; materiality; material text; media archaeology; book forms; google books; kindle; digital books; codex; pop-up book; flip-book; harlequinade; concertina book; augmented reality; audiobook; project gutenberg; internet archive; Gutenberg; Aldus Manutius; Jan Tschichold; William Blake; Stéphane Mallarmé; Ed Ruscha; Ulises Carrión; Alison Knowles; Emmett Wiliams; Dieter Roth; Bob Brown; Vannevar Bush; Raymond Queneau
2
Boys -- Fiction
2
Business & Economics
1
Cache
1
climate change; fossil fuels; carbon capture and storage; climate mitigation; carbon storage and utilization; carbon utilization; negative emissions; CCS; direct air capture
1
COM011000 - COMPUTERS / Systems Architecture / General
4
COM012000 - COMPUTERS / Computer Graphics
9
COM012040 - COMPUTERS / Programming / Games
1
COM014000 - COMPUTERS / Computer Science
1
COM017000 - COMPUTERS / Cybernetics
2
COM018000 - COMPUTERS / Data Processing
1
COM021030 - COMPUTERS / Databases / Data Mining
1
COM043000 - COMPUTERS / Networking / General
1
COM043040 - COMPUTERS / Networking / Network Protocols
4
COM043050 - COMPUTERS / Security / Networking
1
COM046070 - COMPUTERS / Operating Systems / Linux
3
COM051070 - COMPUTERS / Programming Languages / C++
1
COM051240 - COMPUTERS / Software Development & Engineering / Systems Analysis & Design
2
COM051260 - COMPUTERS / Programming Languages / JavaScript
1
COM051280 - COMPUTERS / Programming Languages / Java
1
COM051300 - COMPUTERS / Programming / Algorithms
7
COM051310 - COMPUTERS / Programming Languages / C#
1
COM051440 - COMPUTERS / Software Development & Engineering / Tools
4
COM053000 - COMPUTERS / Security / General
2
COM057000 - COMPUTERS / Virtual Worlds
2
COM060040 - COMPUTERS / Security / Online Safety and Privacy
4
COM060080 - COMPUTERS / Web / General
2
COM060160 - COMPUTERS / Web / Web Programming
1
COM062000 - COMPUTERS / Data Modeling and Design
3
COM070000 - COMPUTERS / User Interfaces
2
COM071000 - COMPUTERS / Digital Media / Video and Animation
1
COM072000 - COMPUTERS / Computer Simulation
1
COM077000 - COMPUTERS / Mathematical and Statistical Software
1
COM083000 - COMPUTERS / Security / Cryptography
1
COM087000 - COMPUTERS / Digital Media / General
2
COM087020 - COMPUTERS / Desktop Applications / Design and Graphics
1
COM087030 - COMPUTERS / Digital Media / Photography (see alsoPHOTOGRAPHY / Techniques / Digital)
1
COM088000 - COMPUTERS / System Administration / General
1
COM088010 - COMPUTERS / System Administration / Linux and UNIX Administration
1
COM091000 - COMPUTERS / Cloud Computing
1
Comics & Graphic Novels
1
Computer Networks: a systems approach: Fifth Edition (2012) 921pp. 978-0-12-385059-1
1
Computer software
46
Computers
1
COMPUTERS / Mathematical & Statistical Software
1
COMPUTERS / Programming / General
1
COMPUTERS / Programming Languages / JavaScript
1
COMPUTERS / Programming Languages / Perl
1
COMPUTERS / Security / General
1
COMPUTERS / Social Aspects / General
1
COMPUTERS / Social Aspects / Human-Computer Interaction
1
COMPUTERS / Software Development & Engineering / General
1
Conversations with Great Game Designers
7
Crafts & Hobbies
1
Critical thinking; 4C�s; thinking skills; reasoning skills; critical thinking education; teaching critical thinking; assessing critical thinking; Can critical thinking be taught; Can critical thinking be assessed; philosophy; psychology; science; cognitive science; reasoning; logic; argumentation; rhetoric; bias; cognitive bias; information literacy; background knowledge; heuristic; John Dewey; Aristotle; syllogism; critical thinking dispositions; intellectual virtues; Bloom�s Taxonomy; Progressive education; Common Core; 2016 election; Toulmin diagram; argument mapping; Nation at Risk; Academically Adrift
4
Cyberpunk (Game)
19
Design
1
Designing Tutorials for Video Games
1
determinism
1
Dramatic Structure
1
Education
1
Extremist; extremists; extremism; violent extremism; history of extremism; causes of extremism; what causes extremism; why extremism happens; why do people become extremists; extremist beliefs; ideology; extremist ideology; what do extremists believe; al Qaeda; ISIS; white supremacists; white supremacy; white nationalism; nationalism; nationalist; religious extremism; religious extremist; types of extremism; kinds of extremism; root causes of extremism; countering violent extremism; preventing violent extremism; radicalization; what is radicalization; why do people become radicalized; causes of radicalization; radicalization process
1
Family & Relationships
1
Fantasy
1
Fantasy literature
5
Fiction
1
free will
1
Game Boy; Nintendo; SNES; NES
5
Games & Activities
1
Gardening
1
Gender; feminism; cisgender; gender fluidity; nonbinary; identity politics; Transgender; trans; LatinX; race and gender; money and gender; gender identity; identity; representation; gender presentation
1
General Interest
1
Happiness; wellbeing; flourishing; thriving
1
Hardware
1
Human behavior; decision-making; nudge; incentives; maximum benefit; rules of thumb; heuristics; fast thinking; behavioral economics.
2
Human-alien encounters -- Fiction
2
Humorous stories
1
Incredible iPhone and iPad Games and the Stories Behind Them
1
interpretations of quantum mechanics
1
Language; Linguistics; Neuroscience; Neurobiology; Psychology; Cognition; Syntax; Semantics; Learning;Aphasiology; Cognitive Revolution; Linguistics
1
Linux
1
local realism
1
Macroeconomics; central bank; tariffs; trade; GDP; consumption; production; capital; debt; deflation; inflation; globalization; exchange rates; employment; unemployment; Latin America; Capital in the Twenty-First Century; Why Nationals Fail; Macroeconomics for Everyone; Macroeconomia para todos;
1
Memory
1
Music
1
Nature
321
None
1
nuclear weapons; atomic bomb; Hiroshima; Nagasaki; arms control; fission; fusion; radiation; Albert Einstein; J. Robert Oppenheimer; Leslie Groves; SALT; ABM; deterrence; hydrogen bomb; H-bomb; ICBM; missile; Cold War; dirty bomb; nuclear war; SAC; B-52; fallout; test ban; disarmament; Cuban missile crisis; Trinity; Edward Teller; Enrico Fermi; START; Manhattan Project; Los Alamos; nuclear winter; nuclear terrorism; proliferation
1
Performance
1
phenomenological method; phenomenological movement; Edmund Husserl; Martin Heidegger; Maurice Merleau-Ponty; Max Scheler; to the things themselves; world; flesh; embodiment; language; truth; life; love; wonder; boredom
2
Philosophy
1
philosophy of quantum physics
1
Philosophy; Western philosophy; Existentialism; Postmodernism; Critical Theory; Phenomenology; Technology; Science; Atheism; Pessimism; Cynicism; Apathy; Freedom; Authenticity; Metaphysics; Epistemology; Truth; Positivism; Social constructivism; Enlightenment; Politics; Ethics; Friedrich Nietzsche; Hannah Arendt; Simone de Beauvoir; Jean-Francois Lyotard; Jean-Paul Sartre; Albert Camus; Immanuel Kant; Martin Heidegger; Karl Marx; Theodor Adorno; Jacques Ellul; Paulo Freire; Søren Kierkegaard; Franz Kafka; Fyodor Dostoyevsky; Plato; Socrates; Aristotle; René Descartes; David Hume; Nothingness; Bureaucracy; Capitalism; Neoliberalism
1
Post-truth; truth; fact; post-fact; alternative facts; Donald Trump; fake news; science; denial; denier; postmodernism; cognitive bias; confirmation bias; Hillary Clinton; bullshit; Hilary
1
Programming
2
Psychological fiction
1
Psychology
1
quantum entanglement
1
Quantum physics
2
Racism -- Fiction
1
Rhythm Balance
1
Rhythmic Interest
1
robot ethics; robots; robotics; tech ethics; technology ethics; ethics of robotics; automation; artificial intelligence; AI ethics; future of work; responsibility and automation; industrial robots; personal robots; care robots; self-driving cars; drones; androids; voice assistants; environmental ethics; robotics policy
1
Robots
2
Robots -- Fiction
1
Role-playing games; Dungeons & Dragons; fan culture; theory; philosophy; Gygax; Arneson; Blacow; Pulsipher; Lortz; Simbalist; fanzine; zine; Tunnels & Trolls; Chivalry & Sorcery; abilities; alignment; progression; experience; stories; narrative; in character; out of character; dungeon master; referee; role-playing
1
Roller Coaster Theory
1
Sci-Fi
13
Science fiction
10
Short stories
1
Social Science
2
Space colonies -- Fiction
2
Space ships -- Fiction
1
Synesthesia; binding problem; conditioned learning; epigenetic; gene; graphemes; imprinting; interoception; lexicality; mental lexicon; microgenesis; modality; Stroop interference; penetrance; phenotype; phonemes; photisms; plasticity; polymodal; paradigm shift; qualia; Retinotopic; tonotopic; somatotopic
4
Technology & Engineering
1
The Illustrated History of Electronic Games 3rd Edition
2
Time travel -- Fiction
1
Transportation
1
walking simulator; performance; indie; pilgrimage; colonialism; death; gender; work; late capitalism; interdisciplinary; Return of the Obra Dinn; Eastshade; Ritual of the Moon; 80 Days; Heaven’s Vault; Death Stranding; The Last of Us Part; The Last of Us Part II;
5
War stories
2
Weapons -- Fiction
×
Book Details
...