A Family Guide to Terrariums for Kids
Patricia Buzo
To Your Eternity 8
Yoshitoki Oima
Agile Game Development: Build, Play, Repeat
Clinton Keith
Blender for Video Production Quick Start Guide
Allan Brito
Beginning C++ Through Game Programming
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The Art of Readable Code
Dustin Boswell & Trevor Foucher
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
Self-Portrait as Your Traitor
Debbie Millman
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Ray Tracing from the Ground Up
Kevin Suffern
Punk Playthings
Sean Taylor & Chris Lowthorpe
Multithreading for Visual Effects
Martin Watt & Erwin Coumans & George ElKoura & Ronald Henderson & Manuel Kraemer & Jeff Lait & James Reinders
Just Design
Christopher Simmons
Introduction to 3D Game Programming with DirectX 12
Frank D. Luna
IdeaSelling
Sam Harrison
Hackers & Painters
Paul Graham
GPGPU Programming for Games and Science
David H. Eberly
Graphics Shaders
Mike Bailey & Steve Cunningham
The Design Activist's Handbook
Noah Scalin & Michelle Taute
Cultivating Creativity
Iain Robertson
Creative Workshop
David Sherwin
Comedy for Animators
Jonathan Lyons
The Cathedral & the Bazaar
Eric S. Raymond
Becoming the Hacker
Adrian Pruteanu
Do Androids Dream of Electric Sheep?
Philip K. Dick
Mona Lisa Overdrive
William Gibson
Neuromancer
Meal Prep on a Budget
Matt Kearns
How to Make Your Car Last Forever
Thomas Torbjornsen
The Body Keeps the Score
Bessel van der Kolk, M.D.
Game Engine Architecture, Third Edition
Jason Gregory
Nebula Awards Showcase 2016
Mercedes Lackey