Vanished
Ahmed Masoud
20 Essential Games to Study
Joshua Bycer
Stylehacking, Sew a Creative Wardrobe
Karoline Dahrling Hughes
Nuclear Weapons
Mark Wolverton
AN ARCHITECTURAL APPROACH TO LEVEL DESIGN
CHRISTOPHER W. TOTTEN
Game AI Pro 3
Steve Rabin
Real-Time Collision Detection
Christer Ericson
Game Engine Architecture, Third Edition
Jason Gregory
Digital Representations of the Real World
Marcus A. Magnor & Oliver Grau & Olga Sorkine-Hornung & Christian Theobalt
Fluid Simulation for Computer Graphics
Robert Bridson
Game Magic
Jeff Howard
Graphics Shaders
Mike Bailey & Steve Cunningham
GPGPU Programming for Games and Science
David H. Eberly
Independent Animation
Ben Mitchell
Interaction Design for 3D User Interfaces
Francisco R. Ortega & Fatemeh Abyarjoo & Armando Barreto & Naphtali Rishe & Malek Adjouadi
Multithreading for Visual Effects
Martin Watt & Erwin Coumans & George ElKoura & Ronald Henderson & Manuel Kraemer & Jeff Lait & James Reinders
Production Volume Rendering
Magnus Wrenninge
Punk Playthings
Sean Taylor & Chris Lowthorpe
Ray Tracing from the Ground Up
Kevin Suffern
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
The Uncanny Valley in Games and Animation
Angela Tinwell
Ultra-Realistic Imaging
Hans Bjelkhagen & David Brotherton-Ratcliffe
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola