Introduction to Graph Neural Networks
Zhiyuan Liu and Jie Zhou
Princess Jellyfish 6
Akiko Higashimura
Hands-On Red Team Tactics
Himanshu Sharma
BECK 12
Harold Sakuishi
Cloud Native
Boris Scholl, Trent Swanson & Peter Jausovec
Real-World Software Development
Raoul-Gabriel Urma & Richard Warburton
Learning CoreDNS
John Belamaric & Cricket Liu
Programming Quantum Computers
Eric R. Johnston, Nic Harrigan & Mercedes Gimeno-Segovia
Data Cleaning Pocket Primer
O. Campesato
Technology Strategy Patterns
Eben Hewitt
Android PocketPrimer
Unknown
Data Structures and Algorithms in C++
L. Wittenberg
Head First Agile
Andrew Stellman & Jennifer Greene
Algorithms in a Nutshell, 2E
George Heineman, Gary Pollice & Stanley Selkow
Microsoft Access 2016 Programming PocketPrimer
Excel Programming
Julitta Korol
Becoming a Better Programmer
Pete Goodliffe
Guitar All-In-One For Dummies, 2nd Edition
Chappell, Jon; Phillips, Mark; Serna, Desi
Head First Design Patterns
Eric Freeman & Elisabeth Robson
Modern Operating Systems
Andrew Tanenbaum; Herbert Bos
Bass Guitar For Dummies, 3rd Edition
Pfeiffer, Patrick; Lee, Will
Foundations of Multithreaded Parrallel and Distributed Programming
Regular Expressions Cookbook, Second Edition
Jan Goyvaerts & Steven Levithan
Pro Tools All-in-One For Dummies, 3rd Edition
Strong, Jeff
Computer Networks: a systems approach
Larry L. Peterson & Bruce S. Davie
The Art of Readable Code
Dustin Boswell & Trevor Foucher
Head First Java
Kathy Sierra & Bert Bates
vi and Vim Editors Pocket Reference
Arnold Robbins
97 Things Every Programmer Should Know
Edited by Kevlin Henney
Apprenticeship Patterns
David H. Hoover & Adewale Oshineye
Revolution in the Valley
Andy Hertzfeld
DNS and BIND
Cricket Liu & Paul Albitz
C Programming: A Self-Teaching Introduction
R. Chopra PhD
20 Essential Games to Study
Joshua Bycer
Storytelling for Interactive Digital Media and Video Games
Rough Guide to the U.K.
R. Talsorian Games Inc.
Reverse Design: Diablo II
Patrick Holleman
Pacific Rim
OpenGL Insights
Patrick Cozzi and Christophe Riccio
On the Way to Fun
Camber
Night City
Neotribes
Maximum Metal
Live & Direct
Learning with Support Vector Machines
Colin Campbell
Learn to Play
Matthew M. White
Land of the Free
High Score! Expanded
RUSEL DEMARIA
Honoring the Code
Matt Barton
Home of the Brave
Forlorn Hope
Game Design Theory
Keith Burgun
Firestorm: Stormpoint
Firestorm: Shockwave
Eurotour
Eurosource Plus
Essential Skills in Character Rigging
Edgerunners Inc.
Deep Space
Cyberpunk 2020
Corporation Reporot 2020
Comedy for Animators
Jonathan Lyons
Chromebook 3 & 4
Chromebook 1 & 2