Space Brothers 31
Chuya Koyama
Digital Mayhem: 3D Landscape Techniques
Duncan Evans
Space Brothers 32
The Essential Guide to Game Audio
Steve Horowitz & Scott Looney
Physics for Game Developers
David M Bourg and Bryan Bywalec
Sew Sustainable
C & T Publishing
The Designer's Guide to Color Combinations
Leslie Cabarga
Organic Gardening for Everyone
CaliKim
Unboxed
Gordon Calleja
On the Way to Fun
Camber
Learning with Support Vector Machines
Colin Campbell
Data Cleaning Pocket Primer
O. Campesato
TensorFlow 2.0 Pocket Primer
Oswald Campesato
Game Hacking
Nick Cano
Treacherous Play
Marcus Carter
Guitar All-In-One For Dummies, 2nd Edition
Chappell, Jon; Phillips, Mark; Serna, Desi
Guitar Exercises For Dummies®
Mark Phillips and Jon Chappell
Software Testing
Rajiv Chopra
Programming Perl
Tom Christiansen & brian d foy & Larry Wall & and Jon Orwant
Robot Ethics
Mark Coeckelbergh
Sew Very Easy Patternless Sewing
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Atari to Zelda
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Introduction to Algorithms: 3rd Edition
Thomas H. Corman
101 Organic Gardening Hacks
Shawna Coronado
Grow A living Wall
Uncertainty in Games
Greg Costikyan
Great Work Great Career
Stephen R. Covey
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring
Memory
Fergus Craik & Larry Jacoby
JavaScript: The Good Parts
Douglas Crockford
Who Are You?
Alex Custodio
Synesthesia
Richard Cytowic
Practical Game AI Programming
Micael DaGraça
Statistics for Machine Learning
Pratap Dangeti
Piano & Keyboard All-In-One For Dummies
Holly Day & Jerry Kovarsky & Blake Neely & David Pearl and Michael Pilhofer
High Score! Expanded
RUSEL DEMARIA
Srinivasan Desikan
Breaking Into Freelance Illustration
Holly DeWolf
The Gun
Philip K. Dick
The Crystal Crypt
Piper in the Woods
Mr. Spaceship
Beyond the Door
The Skull
The Defenders
The Variable Man
Beyond Lies the Wub
The Hanging Stranger
Second Variety
Short Fiction
The Eyes Have It
Tony and the Beetles
Do Androids Dream of Electric Sheep?
F*ck Your Resume
Jeremy Dillahunt
Cybersecurity – Attack and Defense Strategies
Erdal Ozkaya Yuri Diogenes
Spanish Punk
David Vila Diéguez
Unity 2018 Shaders and Effects Cookbook
John P. Doran
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
Data-Intensive Text Processing with MapReduce
Jimmy Lin and Chris Dyer
GPGPU Programming for Games and Science
David H. Eberly
Content
Kate Eichhorn
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
Phenomenology
Chad Engelland