Mastering Linux Security and Hardening, Second Edition
Donald A. Tevault
OpenGL 4 Shading Language Cookbook, Third Edition
David Wolff
Unity 2018 Shaders and Effects Cookbook
John P. Doran
Love Hina Omnibus Volume 2
Ken Akamatsu
Becoming a Better Programmer
Pete Goodliffe
Head First Design Patterns
Eric Freeman & Elisabeth Robson
The Art of Readable Code
Dustin Boswell & Trevor Foucher
Cloud Native
Boris Scholl, Trent Swanson & Peter Jausovec
Data Structures and Algorithms in C++
L. Wittenberg
C Programming: A Self-Teaching Introduction
R. Chopra PhD
Microsoft Access 2016 Programming PocketPrimer
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97 Things Every Programmer Should Know
Edited by Kevlin Henney
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
Beej's Guide to Network Programming
What Every Programmer Should Know About Memory
Ulrich Drepper Red Hat, Inc. drepper@redhat.com
Data Cleaning Pocket Primer
O. Campesato
Android PocketPrimer
Computer Networks: a systems approach
Larry L. Peterson & Bruce S. Davie
Algorithms in a Nutshell, 2E
George Heineman, Gary Pollice & Stanley Selkow
Excel Programming
Julitta Korol
Software Testing
Srinivasan Desikan
Pro Tools All-in-One For Dummies, 3rd Edition
Strong, Jeff
Guitar All-In-One For Dummies, 2nd Edition
Chappell, Jon; Phillips, Mark; Serna, Desi
Bass Guitar For Dummies, 3rd Edition
Pfeiffer, Patrick; Lee, Will
3D Math Primer for Graphics and Game Development
Introduction to Algorithms: 3rd Edition
Thomas H. Corman
Mathematical Applications for Game Development
Beginning C++ Through Game Programming
Yet Another Gamecube Documentation (but one that's worth printing)
Ethics for the Information Age, 8/e
Michael J. Quinn