BECK 13
Harold Sakuishi
Nihilism
Nolen Gertz
The Art of Readable Code
Dustin Boswell & Trevor Foucher
Developer's Dilemma
Casey O'Donnell
neuroplasticity_mit
Unknown
Cyberpunk
Victoria Blake
The Art of Fluid Animation
Jos Stam
Basics of Game Design
Michael Moore
Blackhands Street Weapons 2020
R. Talsorian Games Inc.
Buttonless
Ryan Rigney
Chromebook 1 & 2
Chromebook 3 & 4
Comedy for Animators
Jonathan Lyons
Corporation Reporot 2020
Cyberpunk 2020
Deep Space
Edgerunners Inc.
Essential Skills in Character Rigging
Eurosource Plus
Eurotour
Firestorm: Shockwave
Firestorm: Stormpoint
Game Design Theory
Keith Burgun
Forlorn Hope
Home of the Brave
Honoring the Code
Matt Barton
High Score! Expanded
RUSEL DEMARIA
Land of the Free
Learn to Play
Matthew M. White
Learning with Support Vector Machines
Colin Campbell
Live & Direct
Maximum Metal
Neotribes
Night City
On the Way to Fun
Camber
OpenGL Insights
Patrick Cozzi and Christophe Riccio
Pacific Rim
Reverse Design: Diablo II
Patrick Holleman
Rough Guide to the U.K.
Storytelling for Interactive Digital Media and Video Games
20 Essential Games to Study
Joshua Bycer
Foundations of Multithreaded Parrallel and Distributed Programming
Modern Operating Systems
Andrew Tanenbaum; Herbert Bos
Revolution in the Valley
Andy Hertzfeld
vi and Vim Editors Pocket Reference
Arnold Robbins
Technology Strategy Patterns
Eben Hewitt
Programming Quantum Computers
Eric R. Johnston, Nic Harrigan & Mercedes Gimeno-Segovia
Learning CoreDNS
John Belamaric & Cricket Liu
Real-World Software Development
Raoul-Gabriel Urma & Richard Warburton
Head First Java
Kathy Sierra & Bert Bates
Regular Expressions Cookbook, Second Edition
Jan Goyvaerts & Steven Levithan
Head First Agile
Andrew Stellman & Jennifer Greene
DNS and BIND
Cricket Liu & Paul Albitz
Apprenticeship Patterns
David H. Hoover & Adewale Oshineye
Becoming a Better Programmer
Pete Goodliffe
Head First Design Patterns
Eric Freeman & Elisabeth Robson
Cloud Native
Boris Scholl, Trent Swanson & Peter Jausovec
Data Structures and Algorithms in C++
L. Wittenberg
C Programming: A Self-Teaching Introduction
R. Chopra PhD
Microsoft Access 2016 Programming PocketPrimer
97 Things Every Programmer Should Know
Edited by Kevlin Henney
Beej's Guide to Network Programming
What Every Programmer Should Know About Memory
Ulrich Drepper Red Hat, Inc. drepper@redhat.com