The Sunny Nihilist
Wendy Syfret
Unity Artificial Programming , Fourth Edition
Davide Aversa
OpenGL Insights
Patrick Cozzi and Christophe Riccio
Space Brothers 2
Chuya Koyama
Rache Bartmoss' Brainware Blowout
David Ackerman-Gray
Introduction to Deep Learning for Engineers
Tariq M. Arif
I, Robot
Isaac Asimov
Graphics Shaders
Mike Bailey & Steve Cunningham
Honoring the Code
Matt Barton
Introduction to Intelligent Systems in Traffic and Transportation
Ana L.C. Bazzan & Franziska Klügl
Learning CoreDNS
John Belamaric & Cricket Liu
Metric Learning
Aurelien Bellet & Amaury Habrard & Marc Sebban
The Body Keeps the Score
Bessel van der Kolk, M.D.
Ultra-Realistic Imaging
Hans Bjelkhagen & David Brotherton-Ratcliffe
Cyberpunk
Victoria Blake
Data Management in Machine Learning Systems
Matthias Boehm & Arun Kumar & Jun Yang
Rache Bartmoss' Guide to the Net
Ed Bolme
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
Cloud Native
Boris Scholl, Trent Swanson & Peter Jausovec
Modern Operating Systems
Andrew Tanenbaum; Herbert Bos
The Art of Readable Code
Dustin Boswell & Trevor Foucher
Fluid Simulation for Computer Graphics
Robert Bridson
Game Design Theory
Keith Burgun
20 Essential Games to Study
Joshua Bycer
On the Way to Fun
Camber
Learning with Support Vector Machines
Colin Campbell
Data Cleaning Pocket Primer
O. Campesato
Guitar All-In-One For Dummies, 2nd Edition
Chappell, Jon; Phillips, Mark; Serna, Desi
Introduction to Algorithms: 3rd Edition
Thomas H. Corman
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring
High Score! Expanded
RUSEL DEMARIA
Software Testing
Srinivasan Desikan
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
GPGPU Programming for Games and Science
David H. Eberly
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
Programming Quantum Computers
Eric R. Johnston, Nic Harrigan & Mercedes Gimeno-Segovia
Head First Design Patterns
Eric Freeman & Elisabeth Robson
Introduction to Logic Programming
Michael Genesereth & Vinay K. Chaudhri
Algorithms in a Nutshell, 2E
George Heineman, Gary Pollice & Stanley Selkow
The Animator’s Eye; Adding Life to Animation with Timing, Layout, ...
Francis Glebas
Becoming a Better Programmer
Pete Goodliffe
Regular Expressions Cookbook, Second Edition
Jan Goyvaerts & Steven Levithan
Visual Object Recognition
Kristen Grauman & Bastian Leibe
97 Things Every Programmer Should Know
Edited by Kevlin Henney
Revolution in the Valley
Andy Hertzfeld
Technology Strategy Patterns
Eben Hewitt
Essential Principles for Autonomous Robotics
Henry Hexmoor
Reverse Design: Diablo II
Patrick Holleman
Apprenticeship Patterns
David H. Hoover & Adewale Oshineye
Game Magic
Jeff Howard
Rough Guide to the U.K.
R. Talsorian Games Inc.
Pacific Rim
Night City
Neotribes
Maximum Metal
Live & Direct
Land of the Free
Home of the Brave
Forlorn Hope
Firestorm: Stormpoint
Firestorm: Shockwave
Eurotour
Eurosource Plus