What Every Programmer Should Know About Memory
Ulrich Drepper Red Hat, Inc. drepper@redhat.com
Data Structures and Algorithms in C++
L. Wittenberg
Game Hacking
Nick Cano
The Web Designer's Idea Book, Volume 3
Patrick McNeil
Seahorses
Simon Knaphus
Vanished
Ahmed Masoud
Conversational AI
Michael McTear
Introduction to Deep Learning for Engineers
Tariq M. Arif
Introduction to Logic Programming
Michael Genesereth & Vinay K. Chaudhri
Cloud Native
Boris Scholl, Trent Swanson & Peter Jausovec
Real-World Software Development
Raoul-Gabriel Urma & Richard Warburton
Learning CoreDNS
John Belamaric & Cricket Liu
Programming Quantum Computers
Eric R. Johnston, Nic Harrigan & Mercedes Gimeno-Segovia
Detecting Fake News on Social Media
Kai Shu & Huan Liu
Ethics for the Information Age, 8/e
Michael J. Quinn
Data Management in Machine Learning Systems
Matthias Boehm & Arun Kumar & Jun Yang
Data Cleaning Pocket Primer
O. Campesato
Technology Strategy Patterns
Eben Hewitt
Android PocketPrimer
Unknown
Punk Playthings
Sean Taylor & Chris Lowthorpe
Covariances in Computer Vision and Machine Learning
Hà Quang Minh & Vittorio Murino
Head First Agile
Andrew Stellman & Jennifer Greene
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
Ultra-Realistic Imaging
Hans Bjelkhagen & David Brotherton-Ratcliffe
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Ray Tracing from the Ground Up
Kevin Suffern
Graphics Shaders
Mike Bailey & Steve Cunningham
Algorithms in a Nutshell, 2E
George Heineman, Gary Pollice & Stanley Selkow
Microsoft Access 2016 Programming PocketPrimer
Interaction Design for 3D User Interfaces
Francisco R. Ortega & Fatemeh Abyarjoo & Armando Barreto & Naphtali Rishe & Malek Adjouadi
Introduction to Algorithms: 3rd Edition
Thomas H. Corman
Digital Character Development
Robert O'Neill
Fluid Simulation for Computer Graphics
Robert Bridson
Digital Representations of the Real World
Marcus A. Magnor & Oliver Grau & Olga Sorkine-Hornung & Christian Theobalt
Excel Programming
Julitta Korol
Metric Learning
Aurelien Bellet & Amaury Habrard & Marc Sebban
The Uncanny Valley in Games and Animation
Angela Tinwell
Becoming a Better Programmer
Pete Goodliffe
The Body Keeps the Score
Bessel van der Kolk, M.D.
GPGPU Programming for Games and Science
David H. Eberly
Multithreading for Visual Effects
Martin Watt & Erwin Coumans & George ElKoura & Ronald Henderson & Manuel Kraemer & Jeff Lait & James Reinders
Guitar All-In-One For Dummies, 2nd Edition
Chappell, Jon; Phillips, Mark; Serna, Desi
Graph-Based Semi-Supervised Learning
Amarnag Subramanya & Partha Pratim Talukdar
Head First Design Patterns
Eric Freeman & Elisabeth Robson
Introduction to Intelligent Systems in Traffic and Transportation
Ana L.C. Bazzan & Franziska Klügl
Game Magic
Jeff Howard
Modern Operating Systems
Andrew Tanenbaum; Herbert Bos
Bass Guitar For Dummies, 3rd Edition
Pfeiffer, Patrick; Lee, Will
Foundations of Multithreaded Parrallel and Distributed Programming
Essential Principles for Autonomous Robotics
Henry Hexmoor
Semi-Supervised Learning and Domain Adaptation in Natural Language ...
Anders Søgaard
Production Volume Rendering
Magnus Wrenninge
Regular Expressions Cookbook, Second Edition
Jan Goyvaerts & Steven Levithan
Pro Tools All-in-One For Dummies, 3rd Edition
Strong, Jeff
Computer Networks: a systems approach
Larry L. Peterson & Bruce S. Davie
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
The Art of Readable Code
Dustin Boswell & Trevor Foucher
Human Computation
Edith Law & Luis von Ahn
Trading Agents
Michael Wellman
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring
Head First Java
Kathy Sierra & Bert Bates
vi and Vim Editors Pocket Reference
Arnold Robbins
97 Things Every Programmer Should Know
Edited by Kevlin Henney