Your Lie in April 8
Naoshi Arakawa
Breaking Into Freelance Illustration
Holly DeWolf
Post-Truth
Lee McIntyre
Descending Stories 9
Haruko Kumota
Yet Another Gamecube Documentation (but one that's worth printing)
Unknown
Wildside
Benjamin Wright & Mike Roter & R. Talsorian Games Inc
What Every Programmer Should Know About Memory
Ulrich Drepper Red Hat, Inc. drepper@redhat.com
Visual Object Recognition
Kristen Grauman & Bastian Leibe
vi and Vim Editors Pocket Reference
Arnold Robbins
Vanished
Ahmed Masoud
The Uncanny Valley in Games and Animation
Angela Tinwell
Ultra-Realistic Imaging
Hans Bjelkhagen & David Brotherton-Ratcliffe
Trading Agents
Michael Wellman
Technology Strategy Patterns
Eben Hewitt
Teach Yourself VISUALLY Piano
Mary Sue Taylor & Tere Stouffer
Storytelling for Interactive Digital Media and Video Games
Solo of Fortune
Mike Pondsmith & William Moss & Michael Pondsmith
Software Testing
Srinivasan Desikan
Semi-Supervised Learning and Domain Adaptation in Natural Language ...
Anders Søgaard
Seahorses
Simon Knaphus
Rough Guide to the U.K.
R. Talsorian Games Inc.
Rockerboy
R. Talsorian Games, Inc
Revolution in the Valley
Andy Hertzfeld
Reverse Design: Diablo II
Patrick Holleman
Regular Expressions Cookbook, Second Edition
Jan Goyvaerts & Steven Levithan
Real-World Software Development
Raoul-Gabriel Urma & Richard Warburton
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Ray Tracing from the Ground Up
Kevin Suffern
Rache Bartmoss' Guide to the Net
Ed Bolme
Rache Bartmoss' Brainware Blowout
David Ackerman-Gray
Punk Playthings
Sean Taylor & Chris Lowthorpe
Protect and Serve
Geoff Pass
Programming Quantum Computers
Eric R. Johnston, Nic Harrigan & Mercedes Gimeno-Segovia
Production Volume Rendering
Magnus Wrenninge
Pro Tools All-in-One For Dummies, 3rd Edition
Strong, Jeff
Pacific Rim
OpenGL Insights
Patrick Cozzi and Christophe Riccio
On the Way to Fun
Camber
Night City
Neotribes
Multithreading for Visual Effects
Martin Watt & Erwin Coumans & George ElKoura & Ronald Henderson & Manuel Kraemer & Jeff Lait & James Reinders
Modern Operating Systems
Andrew Tanenbaum; Herbert Bos
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
Microsoft Access 2016 Programming PocketPrimer
Metric Learning
Aurelien Bellet & Amaury Habrard & Marc Sebban
Maximum Metal
Mathematical Applications for Game Development
Live & Direct
Listen Up, You Primitive Screwheads!!!
Michael Pondsmith & Ross Winn
Learning with Support Vector Machines
Colin Campbell
Learning CoreDNS
John Belamaric & Cricket Liu
Learn to Play
Matthew M. White
Land of the Free
Introduction to Semi-supervised Learning
Xiaojin Zhu & Andrew B. Goldberg
Introduction to Logic Programming
Michael Genesereth & Vinay K. Chaudhri
Introduction to Intelligent Systems in Traffic and Transportation
Ana L.C. Bazzan & Franziska Klügl
Introduction to Deep Learning for Engineers
Tariq M. Arif
Introduction to Algorithms: 3rd Edition
Thomas H. Corman
Interaction Design for 3D User Interfaces
Francisco R. Ortega & Fatemeh Abyarjoo & Armando Barreto & Naphtali Rishe & Malek Adjouadi
I, Robot
Isaac Asimov
Human Computation
Edith Law & Luis von Ahn
Honoring the Code
Matt Barton
Home of the Brave