Teach Yourself VISUALLY Guitar, 2nd Edition
Charles Kim
Mirko Ilic
Dejan Krsic
Neotribes
R. Talsorian Games Inc.
Space Brothers 30
Chuya Koyama
Introduction to Semi-supervised Learning
Xiaojin Zhu & Andrew B. Goldberg
Production Volume Rendering
Magnus Wrenninge
Trading Agents
Michael Wellman
Multithreading for Visual Effects
Martin Watt & Erwin Coumans & George ElKoura & Ronald Henderson & Manuel Kraemer & Jeff Lait & James Reinders
A Concise Introduction to Multiagent Systems and Distributed ...
Nikos Vlassis
The Uncanny Valley in Games and Animation
Angela Tinwell
Rules of Play
Katie Salen Tekinbas & Eric Zimmerman
Punk Playthings
Sean Taylor & Chris Lowthorpe
Semi-Supervised Learning and Domain Adaptation in Natural Language ...
Anders Søgaard
Algorithms for Reinforcement Learning
Csaba Szepesvari
Ray Tracing from the Ground Up
Kevin Suffern
Graph-Based Semi-Supervised Learning
Amarnag Subramanya & Partha Pratim Talukdar
Detecting Fake News on Social Media
Kai Shu & Huan Liu
Multimedia Web Design and Development
Theodor Richardson & Charles Thies
Becoming the Hacker
Adrian Pruteanu
Interaction Design for 3D User Interfaces
Francisco R. Ortega & Fatemeh Abyarjoo & Armando Barreto & Naphtali Rishe & Malek Adjouadi
Digital Character Development
Robert O'Neill
Independent Animation
Ben Mitchell
Covariances in Computer Vision and Machine Learning
Hà Quang Minh & Vittorio Murino
Above the Fold, Revised Edition
Brian D Miller
Conversational AI
Michael McTear
The Designer's Web Handbook
Patrick McNeil
The Web Designer's Idea Book, Volume 3
The Web Designer's Idea Book Volume 2
Web Designer's Idea Book, Volume 4
Python Crash Course, 2nd Edition
Eric Matthes
Digital Representations of the Real World
Marcus A. Magnor & Oliver Grau & Olga Sorkine-Hornung & Christian Theobalt
Game Development Using Python
James R. Parker, PhD
Game Magic
Jeff Howard
Essential Principles for Autonomous Robotics
Henry Hexmoor
Game Engine Architecture, Third Edition
Jason Gregory
Visual Object Recognition
Kristen Grauman & Bastian Leibe
Multiplayer Game Programming
Josh Glazer & Sanjay Madhav
Introduction to Logic Programming
Michael Genesereth & Vinay K. Chaudhri
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
GPGPU Programming for Games and Science
David H. Eberly
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring
Fluid Simulation for Computer Graphics
Robert Bridson
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
Data Management in Machine Learning Systems
Matthias Boehm & Arun Kumar & Jun Yang
Metric Learning
Aurelien Bellet & Amaury Habrard & Marc Sebban
Introduction to Intelligent Systems in Traffic and Transportation
Ana L.C. Bazzan & Franziska Klügl
Graphics Shaders
Mike Bailey & Steve Cunningham