Princess Jellyfish 3
Akiko Higashimura
Godot Game Engine Projects
Chris Bradfield
GPGPU Programming for Games and Science
David H. Eberly
Your Lie in April 7
Naoshi Arakawa
Web Designer's Idea Book, Volume 4
Patrick McNeil
The Web Designer's Idea Book, Volume 3
The Web Designer's Idea Book Volume 2
Visual Object Recognition
Kristen Grauman & Bastian Leibe
The Uncanny Valley in Games and Animation
Angela Tinwell
Trading Agents
Michael Wellman
Semi-Supervised Learning and Domain Adaptation in Natural Language ...
Anders Søgaard
Rules of Play
Katie Salen Tekinbas & Eric Zimmerman
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Ray Tracing from the Ground Up
Kevin Suffern
Python Crash Course, 2nd Edition
Eric Matthes
Punk Playthings
Sean Taylor & Chris Lowthorpe
Production Volume Rendering
Magnus Wrenninge
Multithreading for Visual Effects
Martin Watt & Erwin Coumans & George ElKoura & Ronald Henderson & Manuel Kraemer & Jeff Lait & James Reinders
Multiplayer Game Programming
Josh Glazer & Sanjay Madhav
Multimedia Web Design and Development
Theodor Richardson & Charles Thies
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
Metric Learning
Aurelien Bellet & Amaury Habrard & Marc Sebban
Introduction to Semi-supervised Learning
Xiaojin Zhu & Andrew B. Goldberg
Introduction to Logic Programming
Michael Genesereth & Vinay K. Chaudhri
Introduction to Intelligent Systems in Traffic and Transportation
Ana L.C. Bazzan & Franziska Klügl
Interaction Design for 3D User Interfaces
Francisco R. Ortega & Fatemeh Abyarjoo & Armando Barreto & Naphtali Rishe & Malek Adjouadi
Independent Animation
Ben Mitchell
Graphics Shaders
Mike Bailey & Steve Cunningham
Graph-Based Semi-Supervised Learning
Amarnag Subramanya & Partha Pratim Talukdar
Game Magic
Jeff Howard
Game Engine Architecture, Third Edition
Jason Gregory
Game Development Using Python
James R. Parker, PhD
Fluid Simulation for Computer Graphics
Robert Bridson
Essential Principles for Autonomous Robotics
Henry Hexmoor
Digital Representations of the Real World
Marcus A. Magnor & Oliver Grau & Olga Sorkine-Hornung & Christian Theobalt
Digital Character Development
Robert O'Neill
Detecting Fake News on Social Media
Kai Shu & Huan Liu
The Designer's Web Handbook
Data Management in Machine Learning Systems
Matthias Boehm & Arun Kumar & Jun Yang
Covariances in Computer Vision and Machine Learning
Hà Quang Minh & Vittorio Murino
Conversational AI
Michael McTear
A Concise Introduction to Multiagent Systems and Distributed ...
Nikos Vlassis
Becoming the Hacker
Adrian Pruteanu
Algorithms for Reinforcement Learning
Csaba Szepesvari
Above the Fold, Revised Edition
Brian D Miller
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring