BECK 17
Harold Sakuishi
Game Design Theory
Keith Burgun
Data Structures and Algorithms in C++
L. Wittenberg
Mathematical Applications for Game Development
Unknown
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
A Concise Introduction to Multiagent Systems and Distributed ...
Nikos Vlassis
Web Designer's Idea Book, Volume 4
Patrick McNeil
The Web Designer's Idea Book Volume 2
The Web Designer's Idea Book, Volume 3
Visual Object Recognition
Kristen Grauman & Bastian Leibe
The Uncanny Valley in Games and Animation
Angela Tinwell
Trading Agents
Michael Wellman
Semi-Supervised Learning and Domain Adaptation in Natural Language ...
Anders Søgaard
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Ray Tracing from the Ground Up
Kevin Suffern
Punk Playthings
Sean Taylor & Chris Lowthorpe
Production Volume Rendering
Magnus Wrenninge
Multithreading for Visual Effects
Martin Watt & Erwin Coumans & George ElKoura & Ronald Henderson & Manuel Kraemer & Jeff Lait & James Reinders
Multimedia Web Design and Development
Theodor Richardson & Charles Thies
Metric Learning
Aurelien Bellet & Amaury Habrard & Marc Sebban
Introduction to Intelligent Systems in Traffic and Transportation
Ana L.C. Bazzan & Franziska Klügl
Introduction to Logic Programming
Michael Genesereth & Vinay K. Chaudhri
Introduction to Semi-supervised Learning
Xiaojin Zhu & Andrew B. Goldberg
Interaction Design for 3D User Interfaces
Francisco R. Ortega & Fatemeh Abyarjoo & Armando Barreto & Naphtali Rishe & Malek Adjouadi
Independent Animation
Ben Mitchell
Graph-Based Semi-Supervised Learning
Amarnag Subramanya & Partha Pratim Talukdar
GPGPU Programming for Games and Science
David H. Eberly
Graphics Shaders
Mike Bailey & Steve Cunningham
Game Magic
Jeff Howard
Game Development Using Python
James R. Parker, PhD
Fluid Simulation for Computer Graphics
Robert Bridson
Digital Representations of the Real World
Marcus A. Magnor & Oliver Grau & Olga Sorkine-Hornung & Christian Theobalt
Essential Principles for Autonomous Robotics
Henry Hexmoor
Digital Character Development
Robert O'Neill
Detecting Fake News on Social Media
Kai Shu & Huan Liu
The Designer's Web Handbook
Data Management in Machine Learning Systems
Matthias Boehm & Arun Kumar & Jun Yang
Covariances in Computer Vision and Machine Learning
Hà Quang Minh & Vittorio Murino
Conversational AI
Michael McTear
Becoming the Hacker
Adrian Pruteanu
Algorithms for Reinforcement Learning
Csaba Szepesvari
Above the Fold, Revised Edition
Brian D Miller
Game Engine Architecture, Third Edition
Jason Gregory
Multiplayer Game Programming
Josh Glazer & Sanjay Madhav
Python Crash Course, 2nd Edition
Eric Matthes
Rules of Play
Katie Salen Tekinbas & Eric Zimmerman