BECK 5
Harold Sakuishi
Space Brothers 24
Chuya Koyama
The Designer's Guide to Color Combinations
Leslie Cabarga
Honoring the Code
Matt Barton
A Concise Introduction to Multiagent Systems and Distributed ...
Nikos Vlassis
Visual Object Recognition
Kristen Grauman & Bastian Leibe
Introduction to Semi-supervised Learning
Xiaojin Zhu & Andrew B. Goldberg
Algorithms for Reinforcement Learning
Csaba Szepesvari
Rules of Play
Katie Salen Tekinbas & Eric Zimmerman
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
The Web Designer's Idea Book Volume 2
Patrick McNeil
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring
Trading Agents
Michael Wellman
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
The Designer's Web Handbook
Multimedia Web Design and Development
Theodor Richardson & Charles Thies
Production Volume Rendering
Magnus Wrenninge
The Web Designer's Idea Book, Volume 3
Semi-Supervised Learning and Domain Adaptation in Natural Language ...
Anders Søgaard
Essential Principles for Autonomous Robotics
Henry Hexmoor
Game Magic
Jeff Howard
Introduction to Intelligent Systems in Traffic and Transportation
Ana L.C. Bazzan & Franziska Klügl
Graph-Based Semi-Supervised Learning
Amarnag Subramanya & Partha Pratim Talukdar
Multithreading for Visual Effects
Martin Watt & Erwin Coumans & George ElKoura & Ronald Henderson & Manuel Kraemer & Jeff Lait & James Reinders
GPGPU Programming for Games and Science
David H. Eberly
Web Designer's Idea Book, Volume 4
The Uncanny Valley in Games and Animation
Angela Tinwell
Metric Learning
Aurelien Bellet & Amaury Habrard & Marc Sebban
Digital Representations of the Real World
Marcus A. Magnor & Oliver Grau & Olga Sorkine-Hornung & Christian Theobalt
Fluid Simulation for Computer Graphics
Robert Bridson
Digital Character Development
Robert O'Neill
Multiplayer Game Programming
Josh Glazer & Sanjay Madhav
Interaction Design for 3D User Interfaces
Francisco R. Ortega & Fatemeh Abyarjoo & Armando Barreto & Naphtali Rishe & Malek Adjouadi
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Ray Tracing from the Ground Up
Kevin Suffern
Graphics Shaders
Mike Bailey & Steve Cunningham
Above the Fold, Revised Edition
Brian D Miller
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
Independent Animation
Ben Mitchell
Covariances in Computer Vision and Machine Learning
Hà Quang Minh & Vittorio Murino
Punk Playthings
Sean Taylor & Chris Lowthorpe
Game Engine Architecture, Third Edition
Jason Gregory
Becoming the Hacker
Adrian Pruteanu
Data Management in Machine Learning Systems
Matthias Boehm & Arun Kumar & Jun Yang
Python Crash Course, 2nd Edition
Eric Matthes
Detecting Fake News on Social Media
Kai Shu & Huan Liu
Introduction to Logic Programming
Michael Genesereth & Vinay K. Chaudhri
Conversational AI
Michael McTear
Game Development Using Python
James R. Parker, PhD