Creative Grab Bag
Ethan Bodnar
Data Analysis with Open Source Tools
Philipp K. Janert
Buttonless
Ryan Rigney
Space Brothers 33
Chuya Koyama
Cyberpunk 2020
R. Talsorian Games Inc.
Deep Space
Edgerunners Inc.
Eurosource Plus
Eurotour
Firestorm: Shockwave
Firestorm: Stormpoint
Forlorn Hope
Home of the Brave
Land of the Free
Live & Direct
Maximum Metal
Neotribes
Night City
Pacific Rim
Rough Guide to the U.K.
Game Magic
Jeff Howard
Apprenticeship Patterns
David H. Hoover & Adewale Oshineye
Reverse Design: Diablo II
Patrick Holleman
Essential Principles for Autonomous Robotics
Henry Hexmoor
Technology Strategy Patterns
Eben Hewitt
Revolution in the Valley
Andy Hertzfeld
97 Things Every Programmer Should Know
Edited by Kevlin Henney
Visual Object Recognition
Kristen Grauman & Bastian Leibe
Regular Expressions Cookbook, Second Edition
Jan Goyvaerts & Steven Levithan
Becoming a Better Programmer
Pete Goodliffe
The Animator’s Eye; Adding Life to Animation with Timing, Layout, ...
Francis Glebas
Algorithms in a Nutshell, 2E
George Heineman, Gary Pollice & Stanley Selkow
Introduction to Logic Programming
Michael Genesereth & Vinay K. Chaudhri
Head First Design Patterns
Eric Freeman & Elisabeth Robson
Programming Quantum Computers
Eric R. Johnston, Nic Harrigan & Mercedes Gimeno-Segovia
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
GPGPU Programming for Games and Science
David H. Eberly
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
Software Testing
Srinivasan Desikan
High Score! Expanded
RUSEL DEMARIA
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring
Introduction to Algorithms: 3rd Edition
Thomas H. Corman
Guitar All-In-One For Dummies, 2nd Edition
Chappell, Jon; Phillips, Mark; Serna, Desi
Data Cleaning Pocket Primer
O. Campesato
Learning with Support Vector Machines
Colin Campbell
On the Way to Fun
Camber
20 Essential Games to Study
Joshua Bycer
Game Design Theory
Keith Burgun
Fluid Simulation for Computer Graphics
Robert Bridson
The Art of Readable Code
Dustin Boswell & Trevor Foucher
Modern Operating Systems
Andrew Tanenbaum; Herbert Bos
Cloud Native
Boris Scholl, Trent Swanson & Peter Jausovec
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
Rache Bartmoss' Guide to the Net
Ed Bolme
Data Management in Machine Learning Systems
Matthias Boehm & Arun Kumar & Jun Yang
Cyberpunk
Victoria Blake
Ultra-Realistic Imaging
Hans Bjelkhagen & David Brotherton-Ratcliffe
The Body Keeps the Score
Bessel van der Kolk, M.D.
Metric Learning
Aurelien Bellet & Amaury Habrard & Marc Sebban
Learning CoreDNS
John Belamaric & Cricket Liu
Introduction to Intelligent Systems in Traffic and Transportation
Ana L.C. Bazzan & Franziska Klügl
Honoring the Code
Matt Barton
Graphics Shaders
Mike Bailey & Steve Cunningham