Data Cleaning Pocket Primer
O. Campesato
Autodesk Revit 2020 Architecture
Munir M. Hamad
Programming Perl
Larry Wall & Tom Christiansen & brian d foy & and Jon Orwant
Microsoft Access 2016 Programming PocketPrimer
Unknown
Punk Playthings
Sean Taylor & Chris Lowthorpe
Protect and Serve
Geoff Pass
Production Volume Rendering
Magnus Wrenninge
Pacific Rim
R. Talsorian Games Inc.
OpenGL Insights
Patrick Cozzi and Christophe Riccio
On the Way to Fun
Camber
Night City
Neotribes
Multithreading for Visual Effects
Martin Watt & Erwin Coumans & George ElKoura & Ronald Henderson & Manuel Kraemer & Jeff Lait & James Reinders
Maximum Metal
Metric Learning
Aurelien Bellet & Amaury Habrard & Marc Sebban
Live & Direct
Listen Up, You Primitive Screwheads!!!
Michael Pondsmith & Ross Winn
Learning with Support Vector Machines
Colin Campbell
Learn to Play
Matthew M. White
Land of the Free
High Score! Expanded
RUSEL DEMARIA
Introduction to Deep Learning for Engineers
Tariq M. Arif
Introduction to Intelligent Systems in Traffic and Transportation
Ana L.C. Bazzan & Franziska Klügl
Introduction to Logic Programming
Michael Genesereth & Vinay K. Chaudhri
Introduction to Semi-supervised Learning
Xiaojin Zhu & Andrew B. Goldberg
Interaction Design for 3D User Interfaces
Francisco R. Ortega & Fatemeh Abyarjoo & Armando Barreto & Naphtali Rishe & Malek Adjouadi
Human Computation
Edith Law & Luis von Ahn
Honoring the Code
Matt Barton
Home of the Brave
Graph-Based Semi-Supervised Learning
Amarnag Subramanya & Partha Pratim Talukdar
GPGPU Programming for Games and Science
David H. Eberly
Graphics Shaders
Mike Bailey & Steve Cunningham
Game Magic
Jeff Howard
Forlorn Hope
Game Design Theory
Keith Burgun
Fluid Simulation for Computer Graphics
Robert Bridson
Firestorm: Stormpoint
Firestorm: Shockwave
Eurotour
Eurosource Plus
Essential Skills in Character Rigging
Digital Representations of the Real World
Marcus A. Magnor & Oliver Grau & Olga Sorkine-Hornung & Christian Theobalt
Essential Principles for Autonomous Robotics
Henry Hexmoor
Edgerunners Inc.
Digital Character Development
Robert O'Neill
Detecting Fake News on Social Media
Kai Shu & Huan Liu
Deep Space
Data Management in Machine Learning Systems
Matthias Boehm & Arun Kumar & Jun Yang
Cyberpunk 2020
Corporation Reporot 2020
Covariances in Computer Vision and Machine Learning
Hà Quang Minh & Vittorio Murino
Conversational AI
Michael McTear
Comedy for Animators
Jonathan Lyons
Chromebook 3 & 4
Chromebook 1 & 2
Buttonless
Ryan Rigney
Blackhands Street Weapons 2020
Basics of Game Design
Michael Moore
The Art of Fluid Animation
Jos Stam
The Animator’s Eye; Adding Life to Animation with Timing, Layout, ...
Francis Glebas
Algorithms for Reinforcement Learning
Csaba Szepesvari
A Concise Introduction to Multiagent Systems and Distributed ...
Nikos Vlassis
Cyberpunk
Victoria Blake
I, Robot
Isaac Asimov