Build Your Own Brand
Robin Landa
BECK 30
Harold Sakuishi
DIRECTING FOR ANIMATION
TONY BANCROFT
Hands-On Motion Graphics with Adobe After Effects CC
Unknown
Production Volume Rendering
Magnus Wrenninge
Protect and Serve
Geoff Pass
Punk Playthings
Sean Taylor & Chris Lowthorpe
Rache Bartmoss' Brainware Blowout
David Ackerman-Gray
Rache Bartmoss' Guide to the Net
Ed Bolme
Ray Tracing from the Ground Up
Kevin Suffern
Real-Time Shadows
Elmar Eisemann & Michael Schwarz & Ulf Assarsson & Michael Wimmer
Real-Time Volume Graphics
Klaus Engel & Markus Hadwiger & Joe Kniss & Christof Rezk-Salama & Daniel Weiskopf
Reverse Design: Diablo II
Patrick Holleman
Rockerboy
R. Talsorian Games, Inc
Rough Guide to the U.K.
R. Talsorian Games Inc.
Semi-Supervised Learning and Domain Adaptation in Natural Language ...
Anders Søgaard
Solo of Fortune
Mike Pondsmith & William Moss & Michael Pondsmith
Storytelling for Interactive Digital Media and Video Games
Teach Yourself VISUALLY Piano
Mary Sue Taylor & Tere Stouffer
Trading Agents
Michael Wellman
The Uncanny Valley in Games and Animation
Angela Tinwell
Ultra-Realistic Imaging
Hans Bjelkhagen & David Brotherton-Ratcliffe
Visual Object Recognition
Kristen Grauman & Bastian Leibe
Wildside
Benjamin Wright & Mike Roter & R. Talsorian Games Inc
A Concise Introduction to Multiagent Systems and Distributed ...
Nikos Vlassis
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
3D Engine Design for Virtual Globes
Patrick Cozzi & Kevin Ring
20 Essential Games to Study
Joshua Bycer
Foundations of Multithreaded Parrallel and Distributed Programming
Modern Operating Systems
Andrew Tanenbaum; Herbert Bos
Revolution in the Valley
Andy Hertzfeld
vi and Vim Editors Pocket Reference
Arnold Robbins
Technology Strategy Patterns
Eben Hewitt
Programming Quantum Computers
Eric R. Johnston, Nic Harrigan & Mercedes Gimeno-Segovia
Learning CoreDNS
John Belamaric & Cricket Liu
Real-World Software Development
Raoul-Gabriel Urma & Richard Warburton
Head First Java
Kathy Sierra & Bert Bates
Regular Expressions Cookbook, Second Edition
Jan Goyvaerts & Steven Levithan
Head First Agile
Andrew Stellman & Jennifer Greene
DNS and BIND
Cricket Liu & Paul Albitz
Apprenticeship Patterns
David H. Hoover & Adewale Oshineye
Becoming a Better Programmer
Pete Goodliffe
Head First Design Patterns
Eric Freeman & Elisabeth Robson
The Art of Readable Code
Dustin Boswell & Trevor Foucher
Cloud Native
Boris Scholl, Trent Swanson & Peter Jausovec
Data Structures and Algorithms in C++
L. Wittenberg
C Programming: A Self-Teaching Introduction
R. Chopra PhD
Microsoft Access 2016 Programming PocketPrimer
97 Things Every Programmer Should Know
Edited by Kevlin Henney
Mobile Crowdsensing
Cristian Borcea & Manoop Talasila & Reza Curtmola
Beej's Guide to Network Programming
What Every Programmer Should Know About Memory
Ulrich Drepper Red Hat, Inc. drepper@redhat.com
Data Cleaning Pocket Primer
O. Campesato
Android PocketPrimer
Computer Networks: a systems approach
Larry L. Peterson & Bruce S. Davie
Algorithms in a Nutshell, 2E
George Heineman, Gary Pollice & Stanley Selkow
Excel Programming
Julitta Korol
Software Testing
Srinivasan Desikan
Pro Tools All-in-One For Dummies, 3rd Edition
Strong, Jeff
Guitar All-In-One For Dummies, 2nd Edition
Chappell, Jon; Phillips, Mark; Serna, Desi
Bass Guitar For Dummies, 3rd Edition
Pfeiffer, Patrick; Lee, Will
3D Math Primer for Graphics and Game Development
Introduction to Algorithms: 3rd Edition
Thomas H. Corman
Mathematical Applications for Game Development